reactivity
wybthon.reactivity¶
Signal-based reactive primitives and async Resource helper.
Computation
¶
Reactive computation that tracks Signals and re-runs when they change.
Resource
¶
Bases: Generic[R]
Async resource wrapper with Signals for data, error, and loading.
Use reload() to (re)fetch, cancel() to cancel the in-flight request.
Signal
¶
Bases: Generic[T]
Mutable container that notifies subscribed computations on changes.
batch()
¶
Batch signal updates within the returned context manager.
computed(fn)
¶
Create a computed value that derives from other signals.
effect(fn)
¶
Run a reactive effect and return its computation handle.
on_effect_cleanup(comp, fn)
¶
Register a cleanup callback to run when a computation is disposed.
signal(value)
¶
Create a new Signal with the given initial value.
use_resource(fetcher)
¶
Create an async Resource with loading/error states and cancellation.
The provided fetcher should be an async function returning the data value.
If it accepts a signal keyword argument, an AbortSignal will be passed for
cancellation support when available.
Public API¶
signal(value) -> Signal[T]computed(fn) -> _Computed[T]with.get()and.dispose()effect(fn) -> Computation(returns a handle; call.dispose()to stop)on_effect_cleanup(comp, fn)batch() -> context managerResource(fetcher)anduse_resource(fetcher) -> Resource
Type hints are provided for all public functions and classes. Prefer retrieving values via .get() on signals and computed values to subscribe computations.